Standards
Implementation. The provisions of this section shall be implemented by school districts beginning with the 2024-2025 school year.
Generate resourceNo later than August 1, 2024, the commissioner of education shall determine whether instructional materials funding has been made available to Texas public schools for materials that cover the essential knowledge and skills identified in this section.
Generate resourceIf the commissioner makes the determination that instructional materials funding has been made available this section shall be implemented beginning with the 2024-2025 school year and apply to the 2024-2025 and subsequent school years.
Generate resourceIf the commissioner does not make the determination that instructional materials funding has been made available under this subsection, the commissioner shall determine no later than August 1 of each subsequent school year whether instructional materials funding has been made available. If the commissioner determines that instructional materials funding has been made available, the commissioner shall notify the State Board of Education and school districts that this section shall be implemented for the following school year.
Generate resourceTechnology includes data communication, data processing, and the devices used for these tasks locally and across networks. Learning to apply these technologies motivates students to develop critical-thinking skills, higher-order thinking, and innovative problem solving. Technology applications incorporates the study of digital tools, devices, communication, and programming to empower students to apply current and emerging technologies in their careers, their education, and beyond.
Generate resourceThe technology applications Texas Essential Knowledge and Skills (TEKS) consist of five strands that prepare students to be literate in technology applications by Grade 8: computational thinking; creativity and innovation; data literacy, management, and representation; digital citizenship; and practical technology concepts. Communication and collaboration skills are embedded across the strands.
Generate resourceComputational thinking. Students break down the problem-solving process into four steps: decomposition, pattern recognition, abstraction, and algorithms.
Generate resourceCreativity and innovation. Students use innovative design processes to develop solutions to problems. Students plan a solution, create the solution, test the solution, iterate, and debug the solution as needed, and implement a completely new and innovative product.
Generate resourceData literacy, management, and representation. Students collect, organize, manage, analyze, and publish various types of data for an audience.
Generate resourceDigital citizenship. Students practice the ethical and effective application of technology and develop an understanding of cybersecurity and the impact of a digital footprint to become safe, productive, and respectful digital citizens.
Generate resourcePractical technology concepts. Students build their knowledge of software applications and hardware focusing on keyboarding and use of applications and tools. Students also build their knowledge and use of technology systems, including integrating the use of multiple applications.
Generate resourceThe technology applications TEKS can be integrated into all content areas and can support stand-alone courses. Districts have the flexibility of offering technology applications in a variety of settings, including through a stand-alone course or by integrating the technology applications standards in the essential knowledge and skills for one or more courses or subject areas.
Generate resourceStatements containing the word "including" reference content that must be mastered, while those containing the phrase "such as" are intended as possible illustrative examples.
Generate resourceComputational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to:
Generate resourceidentify abstraction and analyze how an algorithm the student created can be generalized to solve additional problems;
Generate resourcedesign a plan collaboratively using flowcharts to document a problem, possible solutions, and an expected timeline for the development of a coded solution;
Generate resourceanalyze different techniques used in debugging and apply them to an algorithm; and
Generate resourceanalyze the benefits of using iteration (code and sequence repetition) in algorithms.
Generate resourceDigital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to:
Generate resourcedescribe and model ways to protect oneself from real-world cybersecurity attacks; and
Generate resourcePractical technology concepts--processes. The student evaluates and selects appropriate methods or techniques for an independent project and identifies and solves common hardware and software problems using troubleshooting strategies. The student is expected to choose a variety of digital tools to create, share, and communicate digital artifacts.
Generate resourcePractical technology concepts--skills and tools. The student leverages technology systems, concepts, and operations to produce digital artifacts. The student is expected to:
Generate resourcedemonstrate proficiency in the appropriate use of technology terminology in projects through team collaboration and communication;
Generate resourcedemonstrate effective file management strategies such as file naming conventions, local and remote locations, backup, hierarchy, folder structure, file conversion, tags, and emerging digital organizational strategies with assistance;
Generate resourceselect and use appropriate platform and tools, including selecting and using software or hardware for a defined task;
Generate resourcedemonstrate improvement in speed and accuracy as measured by words per minute when applying correct keyboarding techniques;
Generate resourceresearch and test potential solutions to solve hardware and software problems;
Generate resourceuse a variety of types of local and remote data storage to store or share data such as cloud architecture or local server; and
Generate resourceselect and use productivity tools found in spread sheet, word processing, and publication applications to create digital artifacts such as reports, graphs, and charts with increasing complexity.
Generate resourceComputational thinking--applications. The student applies the fundamentals of computer science. The student is expected to:
Generate resourceuse a software design process to create text-based programs with nested loops that address different subproblems within a real-world context.
Generate resourceCreativity and innovation--innovative design process. The student takes an active role in learning by using a design process and creative thinking to develop and evaluate solutions, considering a variety of local and global perspectives. The student is expected to:
Generate resourceresolve challenges in design processes independently using goal setting and personal character traits such as demonstrating responsibility and advocating for self appropriately;
Generate resourcediscuss and implement a design process that includes planning and selecting digital tools to develop and refine a prototype or model through trial and error; and
Generate resourceCreativity and innovation--emerging technologies. The student demonstrates a thorough understanding of the role of technology throughout history and its impact on societies. The student is expected to:
Generate resourceexplain how changes in technology throughout history have impacted various areas of study;
Generate resourcetransfer current knowledge to the learning of newly encountered technologies.
Generate resourceData literacy, management, and representation--collect data. The student uses advanced digital strategies to collect and represent data. The student is expected to:
Generate resourceevaluate advanced search strategies, including keywords, Boolean operators, and limiters.
Generate resourceData literacy, management, and representation--organize, manage, and analyze data. The student uses digital tools to transform data, make inferences, and predictions. The student is expected to use digital tools in order to transform data to analyze trends and make inferences and predictions.
Generate resourceData literacy, management, and representation--communicate and publish results. The student creates digital products to communicate data to an audience for an intended purpose. The student is expected to use digital tools to communicate and display data from a product or process to inform or persuade an intended audience.
Generate resourceDigital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to:
Generate resourceclassify actions as having a positive or negative effect on a digital footprint;
Generate resourcecreate and revise formal and informal communications using a feedback process and appropriate digital etiquette; and
Generate resourcecollaborate on digital platforms such as recording a video conference presentation using appropriate formal and informal digital etiquette.
Generate resourceDigital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to:
Generate resourceadhere to local acceptable use policy (AUP) and practice and model safe, ethical, and positive online behaviors;
Generate resourceexplain the importance of intellectual property laws, including the benefits of protection for content owners, and the consequences of violating these laws;
Generate resourcecreate citations and cite sources for a variety of digital forms of intellectual property; and
Generate resourceevaluate how various types of media, including social media, and technology can be used to exaggerate and misrepresent information.
Generate resource